CyberMetal 2012: a tabletop rpg of demons, metalheads, and weirdos surviving and thriving in an isolated city of warped technology in an alternate timeline.
Single-session or Campaign play. 2-5 players and a gamemaster. Demon worshiping, drug running, debt cancelling, consciousness uploading, and whatever the hell else you can come up with in a low-fi cyberpunk sandbox.
Designed, written, illustrated, and published by Adam Vass of World Champ Game Co.
CyberMetal 2012is a tabletop roleplaying game of demons, metalheads, and weirdos surviving and thriving in an isolated city of warped technology in an alternate timeline.
featuring tons of analog ink illustrations, intuitive dice mechanics for fans of Mothership or Blades in the Dark, fascinatingly weird worldbuilding, and much more presented here for the first time in a premium hardcover tome.
Add individual items to your pledge to customize your own bundles and get exactly what you're after.
How does it work?
Cybermetal 2012 runs on a quick and efficient d100/2d10 system that feels intuitive for any experienced roleplayer but is easy to learn for newcomers too.
When a character wants to do something difficult, awesome, or particularly interesting, they roll d100 hoping to get equal to or under a given Skill Threshold to determine success/failure.
The player chooses one of their d10 and assigns it as the amount of damage they give/battery charge they lose with their chosen action.
The remaining d10 determines the Fallout, or how things get better or worse for the gang from there.
Items, social standing, faction interactions, assistance, and more can affect these variables, allowing players the opportunity to get clever and skew things in their favor while still allowing casual players compelling options with dynamic results.
Different Hardware (physical body), Operating Systems (role/class), and swappable Software (momentary specialty or sub-class) give players varied abilities that bend these basic rules, as well as offering specialized gear, unique contacts, social responsibilities, and more, making every character decision an interesting one with tons of story potential attached.
Here’s a very broad stroke time frame for what will happen after the end of this campaign:
February: the campaign ends and the pledge manager launches. You’ll be able to add stuff to your pledge, get project updates, and pay outstanding shipping charges. Don’t worry, you can change your address up until shipping is ready. All month, I’ll be working on finishing the manuscript and tinkering with art stuff. Y2k goes to print and is available for individual purchase at worldchamp.io/store.
March: manuscript goes to Will Jobst for editing, I make some more art and do the layout. Expecting to finish the print file by the end of March to send to print.
April: focus on add-on stuff like shirts, cards, and tattoos getting printed and sorted. SSD goes to print.
May: get things ready like making itch.io and drivethruRPG pages for digital access, making digital assets like character sheets and card overlays for virtual tabletops.
June: locking down the pledge manager and shipping addresses. Pre-order discounts end and future orders will be hosted at worldchamp.io/store.
July: the books arrive and I can ship them to you. The digital edition will be distributed slightly sooner once we have a more concrete timeline for freight delivery.
Y2K is a standalone RPG for one player and one gamemaster. It features mechanics derived from Cybermetal 2012 and functions as a playable demo for the forthcoming project, offering glimpses at the setting and altered timeline and allowing you to begin exploring Pentagram City right away. Play as an ordinary human citizen at the dawn of the new millenium surviving as best you can in the Wired District as a vicious millenial virus called The Bug turns your fellow humans into violent automaton Husks.
Available digitally for free today via worldchampgameco.itch.io/y2k. Printed zine editions of this game are available in the add on section of this campaign.
Refunds and cancellation
I will make reasonable effort to replace merchandise that arrives with notable damage.
If your package tracking says it was delivered and you can't find it, I can't help you, please contact your local post office to handle these issues.
While we aim to avoid them, you will be responsible for covering any taxes, customs, or other fees which in the event that they happen at your local post. Orders returned from these outstanding fees will not be refunded.