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STRIKE! The Game of Worker Rebellion by The TESA Collective
Lead a city-wide strike of workers against the diabolical HappyCorp in this cooperative board game!
Co-opoly: The Game of Cooperatives
Co-opoly: The Game of Cooperatives
Co-opoly: The Game of Cooperatives

Co-opoly: The Game of Cooperatives

Co-opoly is the game of the cooperative movement. All players are on the same team, and work to build the co-op economy in their community!
0.45
kg
Co-opoly
$29.00

Product description

Co-opoly is a game of skill and solidarity, where everyone wins - or everyone loses! As featured in The Guardian and on PBS.
  • All players are on the same team and work together to start a cooperative business or organization and compete against the Point Bank
  • Learn and practice skills needed to run a cooperative
  • Make tough choices and put your teamwork to the test
Designed for families and friends who want to play together instead of competing against each other, and groups thinking about starting a cooperative or improving skills as collaborators.

More info

3 - 6 Players, Ages 8 and up, 60 minutes

Reviews

As quoted in The Guardian:

'And what did the teams playing Co-opoly think of it?

Nisha who had been playing with her two young boys, Ishan 8 and Ravi 11, was full of praise: "My two boys are normally very competitive all the time but the game made them listen to each other and work things out together," says Nisha. "It wasn't about winning individually it was about everyone winning, something that I think was really good for them to learn."

Ishan was equally keen: "It helps you understand that everything doesn't have to be about winning or losing, it's about working together."

Rachel and Nick and their three children aged 12, 11 and 9 also gave it the thumbs up: "We're all Monopoly nuts but still found the game to be really enjoyable and fun" says Rachel who happens to be on the management team of Busy Bee Toys, the UK's first community-owned co-op toy shop in Manchester. "It's great to play a game which has a collective aim."'

As quoted in The Valley Advocate:

"With a high level of accuracy and entertainment value, the game had simulated a real-world situation convincingly. Our careless, high-risk approach to running the co-op had resulted in its early demise. We ended the game earlier than we had expected. We felt defeated, but not willing to quit. We wanted another chance.
Unanimously, we decided that next game night, we’d give Co-opoly our undivided attention. It almost whipped us twice, but I’m glad to say our second co-op prospered and we’re looking forward to trying again."