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Lead a squad of Marines on a series of nerve-shattering missions, face the consequences of gut-twisting decisions, fight the unrelenting Viet Cong guerillas and truly feel the burdens of command. This is Purple Haze: an immersive story-creation game for 1-4 players that drops you into the heart of darkness – Vietnam, 1967.

Project story

1 - 4
Play time
90 min
18 +

You look at the wrecked Huey, thankful you survived the crash. It got hit somewhere over the jungle. You lost the pilot. The gunner just fell out. Gone. On your way down you saw a glimpse of the other Huey. You think it got hit too, but you can’t be sure. You look around at your squad - wild-eyed Marines fresh out of boot camp - and sigh heavily. You gotta move fast. VC will be coming...

Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967.

It’s in part a story-creation game, in part a tactical combat game, and in part a campaign game. Your decisions will determine the story. Your tactics will decide the outcome of life-and-death firefights. Your men will suffer. Some won’t make it home. Those that do will get wiser, get tougher. The goal: complete the mission, get out alive.

Over the course of eight interlinked missions, you'll lead a squad of US Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of 1967 war-torn South Vietnam. You’ll often have to make gut-wrenching decisions as you encounter Story Events that form the core storyline of each mission. Your choices and the consequences of your actions will create the next exciting branch of the story and may affect later parts of the larger campaign.

At the start of each mission, you'll be given a primary and secondary objective to complete. Regardless of your success or failure, you'll progress on to the next mission, but the rewards you’ll receive for completing the mission may prove to be critical for the entire campaign. Marines in your squad will develop capabilities and specializations between missions by gaining hard-won experience. This will, however, be offset by the mental and physical injuries that they’ll suffer during these missions – some persisting throughout the entire campaign and some leading to their deaths or permanent mental debilitation.

Each Marine you'll command will be unique, with his own background story and character traits, much like in a role-playing game. At different points during the mission, Marines will be called upon to perform various tasks, and fight the enemy. They'll use a variety of deadly weapons, equipment, and tactics to achieve victory – or, in some more desperate encounters – simply survive.

Why back now?

By backing us right now you won’t just receive the core game and the first large expansion for a great price, you'll also be able to have a real influence on how the game is going to look like. In fact, we’ll be counting on your feedback to help us make Purple Haze more immersive and intriguing, as well as clear and intuitive when it comes to components and what they do game-wise.
In addition to that, every backer will receive Gamefound-exclusive content such as the Marine Squad miniature.


Stretch goals ( - / - unlocked)

How to choose a language edition

When you select a pledge, you can also select the language edition of the game (including expansions and add-ons). If we reach at least 150 backers who chose that language edition, the game and all the expansions and add-ons will be published in that language. We will be informing you about the current number of backers for each language edition in our updates.


How to play

Quick Play Guide

This booklet will help you get familiarized with the game and provide you with an overview of the core mechanics of Purple Haze. All the examples provided in the booklet are related to the first Mission, Crash. The full ruleset will be set out in Marine's Field Guide Rulebook.
You can already help us refine the Quick Play Guide booklet by highlighting sections that are unclear to you via comments.

Tabletop Simulator

Let's Play



Please note that the shipping costs are not included in any pledges. The shipping costs will be added to your pledge in the Pledge Manager before that manager is closed. We will inform you via an update at least a month in advance about preparing to charge your cards for shipping costs.

Why Gamefound?

Purple Haze is a large and challenging project, and we want to bring it to you in its full glory, and the highest possible quality. We’re using this platform to reach those of you who would otherwise never hear about Purple Haze, and in hopes that you will help us along the way with your creative and constructive feedback.

That’s not all, though. We have many interesting ideas on how to develop the game further, but we're limited by the potential costs of the game’s production. If this campaign goes well, and we receive a high enough level of support from you, we will be able to add new content to the game, develop and test new ideas and mechanics, including those you will suggest during the campaign.

We’re very happy to be a part of the wonderful Gamefound community and to be able to can create, develop and publish this game together with you.


Funded by Jaro Andruszkiewicz & Waldemar Gumienny back in 2009, PHALANX is an Anglo-Polish tabletop publisher of highly thematic wargames (Hannibal & Hamilcar: Rome vs Carthage, Freedom!, Fire in the Sky) and innovative board games (UBOOT: The Board Game, 1944: Race to the Rhine, Nanty Narking).
Purple Haze is not our first crowdfunding project. So far, we have managed to successfully fund eleven games on Kickstarter, including our greatest achievement, UBOOT: The Board Game, nominated for a Golden Geek Award and the winner of eight Charlie S. Robert Awards.

Risks and challenges

While we don’t expect any delays in production or shipping, there is always a possibility that something unforeseen will happen, in which case the entire process of delivery may take longer, from 30 to 120 days. However, we have extensive experience with large production runs and we’ve prepared a backup plan for each step of the project. 
 Our main responsibility is to ship your order exactly as entered into the pledge manager. You’re responsible for import or other applicable tax duties. By backing this project, you also accept that you are fully liable in case of providing us with incorrect shipping data. We’re unable to ship directly to PO Boxes and we allow a maximum of 1 delivery location per backer, regardless of the number of pledges/copies ordered.
 The Purple Haze components will be produced entirely in Poland, thus potentially helping us avoid any delays that could arise due to logistical problems in international shipping from China. This will also allow us to take more immediate action if any unforeseeable situations occur during the production process.
 Please note that unexpected global or local events such as the COVID-19  pandemic may change the terms we offer to residents of countries affected by such an event. However, we’ll do everything in our power to resolve any issues that may arise as a result of such an event. 
 Should the global prices of shipping and transport in general rise, we may be forced to increase the price of shipping for Purple Haze. However, should this happen we’ll try to find the most comfortable and reasonable solution for all backers.
 If you don’t accept these terms, please reconsider backing this project. It may be better for you to wait for the retail release.

Refunds and cancellation

You may cancel your pledge at any time after the end of the Gamefound campaign* and request a refund. However, if you do that, there will be a 15% fee deducted from the refund to cover the various fees we are obliged to pay (specifically, the Gamefound, Stripe/PayPal, and BackerKit fees).
Please note that if you have NOT used the project’s native currency to pay for your pledge, the refund amount may be affected by the current exchange rate of the currency you used.
*If we have already started the packaging and assembly process for your pledge, which usually happens a few weeks before shipping, then we can no longer issue the refund. We will keep you informed of the entire production, packaging, and shipping process via our updates.
You can request a refund by emailing customercare@phalanxgames.co.uk.