In game designer Matt Eklund's own words: Pax Transhumanity is a game about idea development in a non-dystopian near future. In traditional Pax-style, the players have access to a marketplace of ideas to compete over.
Unlike other Pax games, there are no hands or tableau in the traditional sense. The players’ goal is to invest in viable ideas and use infrastructure to release them to the world. Once an idea is commercialized it becomes part of the human progress splay, becoming part of human history and making other ideas viable. It will also likely generate growth (new cubes), solve humanitarian problems (VP chits), or break down barriers (place company disks).
Number of players: 1-4
Time: 60- 120 min
- 1 Box. (127 X 127 X 60 mm)
- 1 Rulebook. (115mm X 115mm, 48 pages)
- 4 Finance Boards. (115mm X 115mm X 1 mm, single-sided), one for each player.
- 4 Infrastructure Placards (115mm X 115mm X 1 mm, single-sided).
- 120 Cards. (57 X 87mm), represent Ideas (111), Regimes (3), tipping point/plurality cards (5), human progress splay card (1).
- 25 Cardboard Counters. (20 mm square, single-sided).
- 60 Cubes. (8mm square, 15 blue, 15 black, 15 pink, 15 red).
- 16 Disks. (15mm diameter, 3mm thick, 4 in each player color: blue, black, pink, red).
- 1 Z-Folded Cheat Sheet. (342 x 115mm), contains Sean Jehan’s process flow.
4 Zip Bags, 100 x 120mm