Log in Sign up
HEXplore It: The Domain of Mirza Noctis by hexploreit hexploreit
The sun is setting in the land of Krasvetelia. Build heroes, power them up, and stop a terrifying sanguimancer from Ascending.

Project story

Players
1 - 6
Play time
180 min
Age
14 +
Genre
fantasy
card game
exploration
strategy
survival
dice
RPG
adventure
set collection
Solo
  • Cooperative gameplay
  • Fantasy-themed hero building 
  • Variable hero powers and thousands of combinations 
  • Organic & customizable hero advancement 
  • Modular board: maps interlock with past and future Volumes
  • Strategic movement, exploration, and questing mechanics 
  • Dice-rolling & press-your-luck scenarios 
  • Several alternative playing styles; customize your games to your liking
  • Multi-Volume: Can be played with the Valley of the Dead King, the Forests of Adrimon, the Sands of Shurax, or future HEXplore It Volumes
  • Dynamic play duration; you choose the length of play
  • 6 levels of game difficulty
  • Highly customizable ruleset
  • Story immersion; players choose how much of the story they want to experience

HEXplore It™ is a cooperative, hero building, adventure, board game toolkit. 
The Domain of Mirza Noctis is our fourth Volume in the HEXplore It universe. It is both a stand-alone game and an expansion for our previous Volumes. Journey into the dark realm of Krasvetelia and unearth clues that can unravel Noctis’s dastardly plans.

Players create their heroes by combining two character options: their Role and Race. A third augmentation presents itself in DoMN with the inclusion of Aspects. Additionally, your starting heroes will gain a random Keepsake that may activate upon their untimely demise.

This combination drives your hero's strengths, weaknesses, and defines your special abilities. We've built a bunch of unique choices for you, so no two games will ever play the same.

You'll work together to gather Clues and complete Investigations in order to advance your hero's strength while Mirza Noctis works behind the scenes collecting Blood from the local population.

Choose your own path and explore a modular map that changes with each play-through. Each game yields substantially different events, some controlled by the players, and others occurring randomly.
  • Monstrous Savings. You won't find prices like these anywhere else. Component costs are rising, but we've chosen to keep our prices similar to last year's. This will be the last time these products are priced this low. After this campaign ends, our pricing may increase.
  • Limited Availability. Our print runs are generally small and there is no guarantee we'll be printing more. 
  • New and Unique components: This campaign will allow us to add high-quality components to each product. We have several new components in mind and hope we can unlock each and every one.
  • We're a small company. Worth mentioning, we are not a large company. Our core team works fiercely to produce games in the HEXplore It line. Your support would help ensure we can keep producing awesome games, which would mean more and more content for you.

Krasvetelia. The sun sets on this cold and desolate place. A once beautiful land of craggy mountains, fertile valleys, and deep bottomless chasms, it has now wilted like a rose in winter.

The small kingdom, tucked away from the rest of the world, has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two hundred years ago. Eternally youthful, the man is whispered to have controlled the bloodlines of this place, carefully arranging unions between noble families and culling those of weaker bloodlines. 

Now, the peoples of Krasvetelia live a harsh life, starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently, a Krasvetelian's worst fear was dying of starvation. But more and more, people are disappearing in this land. Devoured by darkness, some say...

The scholars, left to themselves in their remote monasteries, have recently unearthed a terrible secret: Mirza Noctis works tirelessly. His agents are harvesting blood from the local population. Years of unattachment to the land have left its people mostly unaware of his actions. But the terrifying fact is now clear: Noctis is working towards a dangerous blood ritual. He has all but locked away any tools that could be used to defeat him, and the scholars worry he is just getting started. A greater threat is about to befall the land...  

Rewards

Stretch goals ( - / - unlocked)

Addons

Basics & Bundles

Check out all of the HEXplore It loot our previous backers made possible. You'll gain huge discounts purchasing the product through this campaign. Each product contains all unlocked stretch goals (if any) from our previous campaigns.

Items in this section are subject to our Reprints, June 2022 timeline.

Volume I: VotDK

Items in this section are subject to our Reprints, June 2022 timeline.

Volume II: FoA

Items in this section are subject to our Reprints, June 2022 timeline.

Volume III: SoS

Items in this section are subject to our Reprints, June 2022 timeline.

Volume IV: DoMN

Items in this section are subject to our Volume IV, June 2022 timeline.

Early Ship

We have a limited number of products from our last campaign ready to ship. These products are currently located in our US hub. After the campaign ends, we'll send a freight shipment to our hubs in the EU, UK, CA, and AU. These products will then be shipped to you, straight from those hubs.

Items in this section are subject to our Early Ship, August 2021 timeline. Please note that if you pledge for items in both this section and any other section, you will be subject to two shipping charges.

What Volume is right for me?

Volume Comparisons
New to HEXplore It? Worry not! There are tons of ways to experience the varied content before you. The first and biggest question we are asked is, where should I start? To that, we would answer Volume I, the Valley of the Dead King. Our first volume contains a huge number of heroes unequaled in the series. Heroes of course, can be used in any of our games, so this volume gives you a great deal of variability. Second on the list is Domain, which has been honed to give first players an easy entry into the system. We would not suggest you start with Sands, as this box contains a huge amount of new systems for your heroes to interact with. Of course, each volume is near and dear to us, and we feel they each have their own highlights. Below is a graph to compare the volumes to one another:

DoMN - How to Play

At the beginning of the game, each player selects their hero, grabs their dice, and randomly selects the village the group will begin in. You’ll have Gold to spend before you set out and a few Gear Upgrades to select. Once you venture out into the greater world of Krasvetelia, you’ll advance through Game Turns to accomplish your goals. 

Game Turns are broken into 5 phases. The group will Move, roll Skill dice, roll a Circumstance, play an Event if applicable, and finally roll for Mirza Noctis’s action. Each of these phases presents unique choices and challenges and encourages thoughtful strategy.
Villages are the starting location for our heroes. They sell basic items and contain an Inn. Villages are less populated than Cities, this means that they are more vulnerable to attack. The group will always experience a Circumstance in Villages. Additionally, Noctis’s Collectors appear here to harvest Blood. If the heroes are active at night, they may be able to find and face them. Our heroes may sell their Runes for Gold here.

Monasteries are sanctified places that offer protection from evil. These holy sites are not always easy to find but provide our heroes with powerful tools to face the gathering darkness. The group may heal their wounds, and purchase items and Gear Upgrades here. At the beginning of the game, only a few items and upgrades are available. When Noctis came into power, his forces raided and disarmed the Monasteries. Many of their treasures are now locked away in the Crypts. The market section is broken into several tiers, and each time a new Crypt is unlocked by the heroes, new items become available for purchase in Monasteries, offering powerful tools and items at the higher tiers. Our heroes may Impart their Runes to Monasteries to gain Power Ups and earn Graces.

Crypts are dangerous places where cultists and other evil entities gather. Crypts may be unlocked by the heroes. Once a Crypt has been unlocked, the heroes can enter the Dungeon, a dark place where tunnels criss-cross under all of Krasvetelia. Our heroes may also Activate their Runes in Crypts to gain Power Ups and learn Blood Magic.

Boss Locations trigger combat with a random or specific Boss. The heroes will choose the Boss they're hoping to face, but may instead find a higher level Boss awaiting them instead.

Mirza Noctis's Castle is our villain's domain. He coordinates his actions from here and the heroes may travel here to face him.
DoMN introduces an entirely new way to strategize your heroes' movement across the board. Each game turn, your heroes will be active during the Day or during the Night. This choice will have its own sets of benefits and drawbacks. For instance, the heroes may be able to play it safe by moving around during the Day, or they may want to move during the Night when the monsters have increased power and are more active.

Each game bar has its own Circumstance deck. When rolling for a Circumstance, a roll of a 5 or a hex, in either case, will result in an Encounter. Encounters in Domain will get their own deck of cards, and many Encounters will benefit from Day and Night modifiers.
Mirza Noctis works behind the scenes, gathering blood to fulfill his nefarious goals. As evil as he is, Mirza Noctis isn't the kind of villain that works out in the open. He operates through agents, terrible minions and monsters that do his bidding, not because they are compelled to do so, but because they fit precisely into his plan. As the game progresses, Mirza Noctis will be amassing Blood from Villages and elsewhere. The heroes must stop this from happening and will be facing a villain of terrible power if they fail to do so.
Collectors appear in Villages and are represented and counted with red three-sided dice. The number on the die will represent the number of Collectors in the Village and the number of Blood they collect each Game Turn. Only three Collectors may be in a Village at any time, and the heroes may attempt to find and face them at Night.
Our heroes will embark on Investigations to counter the gathering darkness. Investigations appear in both the Day and Night decks, and can be rolled as a Circumstance. If one is rolled, instead of playing the card, you'll add a Clue to the location, representing the information you're gathering about the card. Each Investigation is tied to a location on the map. To attempt to complete it, the heroes must move to the location and roll any skills or complete any actions as specified by the card. Clues you've gathered along the way will give you bonuses. Be careful, Noctis has set Traps on many of these cards. The group must use their skill to outwit the Blood Lord.
Runes are the primary way the heroes gain power in the Domain of Mirza Noctis and come in three shapes and colors: Red Circle, Green Diamond, and Blue Triangle. You will gain Runes for completing Investigations, collecting two Dungeon Cards of the same type, and sometimes in other ways. The group may travel to Monasteries, Crypts, or Villages to turn in their Runes and gain unique rewards.

We hope to unlock Rune Stones, which will replace the Rune tokens. Rune Stones are used to mark locations on the map where Runes are available to the heroes. Used on both the main map and in the Dungeon, these stones come in 3 varieties: Red Circle, Green Diamond, and Blue Triangle.
Death in Domain is not the end. Heroes who have died may very well come back as a changed creature. We're introducing Greater Aspects in Domain that allows dead heroes to return. The manner in which your hero has died will be an important factor. It is possible for heroes to become a Lycan, Zombie, Vampire, Ghost, or even Reanimated.

New to Domain are Keepsakes. Each hero starts the game with one. Keepsakes represent a fragment of your hero’s soul in HEXplore It. When your hero dies, there is a chance your Keepsake will activate, spurring your spirit into action to help the other heroes who yet remain alive. Like Roles, Races, Aspects, and Traits, Keepsakes may be used in any HEXplore It Volume.

Videos

Game Systems


 
 

Previews






Full Game



Previous Volumes



 


 

 
 

 

Dual Game Playthrough (Volumes I & II)

Shipping & Timeline

To keep shipping costs as low as possible, rewards will be shipped from five hubs: AU, CAN, EU, UK, and US. Shipping will be charged separately after the campaign ends. We will collect this via our pledge manager using PayPal or Stripe. Please note that the following table shows estimates based on 2021 pricing and is subject to change. 
Brexit
We now have a fulfillment partner in the UK to fulfill the UK pledges domestically. UK backers will not have any customs charges to pay, since your pledge will ship directly from within the UK.

VAT Tax
To date, across our previous 3 campaigns, we have not charged our backers anything extra for VAT. We pay VAT upon import into Germany. For this campaign, we will be importing to both Germany and the UK. However, this year there were some important changes to how VAT works and we are still in the process of understanding how this will affect everyone involved. Like the past, we will pay VAT upon import to our hubs. If this is not enough and individual VAT tax is necessary to ship your product from Germany or from the UK, we may be forced to issue a separate charge. As information on this topic has not been entirely clear, we want you to know of that possibility. It is our hope, however, that the VAT paid upon import to the hubs will be sufficient, and that you will not see any additional charges. Thank you for your patience as we investigate!

Campaign Promos

We wouldn't be here without you, and to say thank you we have a few fun promotions in store.

Return Backer Promo
Each project we crowdfund we offer a return backer promotion, to thank the backers who supported us in our previous campaign. This project is no different! If you backed the Sands of Shurax, we're giving you $5 credit towards this campaign. Thanks for sticking with us!

Noctis Holofoil
Folks who order the Domain of Mirza Noctis Core Box will also receive a complimentary holofoil poster of our Volume IV villain, Mirza Noctis.
Canvas Print Raffle
We are so proud of the gorgeous artwork we've been able to create in this project. It would be a shame if we didn't share it! After the campaign ends, we'll be giving away one studio canvas print, sized roughly 420x280x50 mm, for every $50k raised during the live campaign. It doesn't matter where you live, if you pledge to purchase physical product during this campaign, you're in it to win it! Winners will have the option to select any art from any of our campaigns and gain a canvas print for their game room. We'll live stream the giveaway and will chat about the game and answer any questions you have as well.

Risks and challenges

This is our 4th crowdfunding campaign in the HEXplore It series. Despite being a small company, we have learned a great deal about what it takes to produce high-quality games, work with manufacturers, and ship product all across the world. The varied difficulties that can arise with undertaking such an adventure are rarely predictable, but we are confident in our past performance and our business practice of always putting the customer first. The greatest risk to this project is unforeseen delays. To help mitigate these, we have built in extra padding into our Timeline to ensure we deliver on time.

Refunds and cancellation

While the campaign is active, you may cancel your pledge at any time. After the campaign ends and until we begin our fulfillment stage, pledges may be refunded at your request. 10% will be deducted from your pledge to cover the cost of fees. Once you receive your product(s), if you're unsatisfied with the condition of any of the components you receive, we'll replace them just like our previous campaigns.

Thank you

We are a small team who greatly desires to bring you fun and fulfilling content that can be used in a multitude of ways (even ways we haven’t dreamed up of yet).

The HEXplore It series was developed because there is a sort of fierce enjoyment that can arise from experiencing an epic story unfold. We wanted to build something that allows players to paint their own narratives, using their own heroes with their own unique abilities. It is our sincere hope that you get lost in a living world of magic, monsters, and mayhem that only your heroes can stop!
Retailer Inquiries
Share this project to help it grow: Facebook Twitter