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Tectonia by Hagen Behr Hagen Behr
Tectonia is a wargame on a continously changing boardgame map. Lead your tribe to victory by reaching victory conditions or defeating the other tribes.

Project story

Players
2 - 4
Play time
180 min
Age
14 +
Genre
strategy
war
dice
area control
competitive

Story

Many, unruly and proud are the tribes of Tectonia. But they are equally warlike and destructive. Since the energy impact, the world has never been the same. Inside the planet, the energy began to pulsate, causing the tectonic plates to break up. New creatures that have emerged could be made submissive to the craft of war. Become the ruler of an archaic tribe and conquer the world of Tectonia. Tectonia is constantly evolving as you play, offering unforeseen possibilities. So be on your guard as you wield the forces of nature and lead your warriors and creatures into battle.

How to build your map?

How to play?

How to fight?

More units

Let`s give Tectonia more units to get the full battle experience. On certain days I unlock and describe the heavy units of the tribes of Tectonia.

Videos and blogs





Video von Marcel



5th Player Expansion

Rewards

Stretch goals ( - / - unlocked)

Addons

About the creator

Hi there,

my name is Hagen Behr. I live in Halle which is a medium-sized town in the middle of Germany. By day I work as a general practitioner. In my spare time, I love playing board games. Mostly area control and war games. This fascination led to the development of Tectonia. The two most outstanding mechanics I´m focused on are the game map mechanism and the battle system which is more than just dice rolling or card-playing but a mix of luck and strategic planning. In 2018 I launched Tectonia on Kickstarter, but the campaign failed, unfortunately.
In the last few years, I improved the gameplay. And today I´m proud to bring back Tectonia to the crowdfund and hopefully on your table shortly.


The illustrator:
Nathaniel Park illustrated the cover, the 3 maps, the buildings and the units.

Video:
The video presentation was made by Matthias Greis.
info@makulamedia.de

Shipping

Risks and challenges

Yes, I´m a first-time creator. However, I collaborate with professional companies. With hybrid production, we reduce the costs of expensive components and simultaneously avoid the shipping problem. Granna, who is in Poland, will handle the final board game production. It´s easy to reach by car and their board games are great when finalized.

Refunds and cancellation

During the crowdfunding campaign, you can freely modify or cancel the order. Gamefound only collects your payment at the end of a successfully funded campaign.

I consider all sales as final once the campaign has been completed.