Gray Eminence is a 2-5 player games lasting 60 - 90 minutes, over five to eight rounds, Gray Eminence players use public displays of goodwill or underhanded tactics, paying lip service to morality, to resolve international Events. They have their own Goals that appear to be in the World’s best interest as well as hidden agendas. Factions, that are similarly inclined, will offer their support; however, you’re never quite sure who is pulling the strings.
Each game begins with a highly plausible Scenario of several Events that; if resolved, should benefit humanity. The methods may be questionable. Is it Power, Money or Influence needed to get the job done? Players will convene, bid and; if agreement cannot be reached, vote on which Resolution to pass. After all, the ends surely justify the means.
Program your Action cards for the round then hope that other players don’t interfere with your plans. Factions that once supported you may change allegiance and the President of the United States is prone to Tweet and create havoc.
Trade resources, cards or make promises of future favors to succeed in your altruistic and personal endeavors. Announce one achievement each round or try again in the next.
“Real progress can exact a heavy toll. The trick is to have others pay the price.” -Anon
We have a pretty complete rulebook available for your enjoyment (after extensive playtesting the rules are now robust but we may make minor changes before publication). Note that the playmats will have all important rules summarized.