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Přehled projektu



Plant-Based Riot is a lockdown labour of love. At the turn of 2020, Roberto, Matt and I were chugging along, designing novelty gifts and small-scale, quick-play games in response to pop culture trends. Truth be told, we didn’t spare much thought to unique mechanics and long-lasting design. But lockdown changed all that.
It gave us time to reflect and realise what we love most about card and board games: strategy, replayability and coming together for a fun experience. This changed the way we thought about our own products. In short, 2020 represented a revolutionary shift in the products we wanted to create.

We decided to create a game that would focus on our community - that’s incredibly fun for families and gaming hobbyists, bringing them together through experience.
We decided to design something that would stand the test of time, rather than relying on one-dimensional mechanics and time-specific pop culture trends for context. That way it wouldn’t be played once and never again, and end up in a landfill.
And we decided to build a game with a unique mechanic, that’s different every time it’s played. So people would want to play it again and again.
What we came up with is
Plant-Based Riot. It's a card game that features elements of set collection, deduction, light strategy and card matching - all taking place in a riotous atmosphere of theft and foul play. 

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